Reit Games News https://reitgames.com/news News and posts about game development from Reit Games Building Triska the Ninja Cat: A js13k Dev Story John Edvard at Reit Games https://cdn.sanity.io/images/x2mw6dtv/production/2ab876efbc576b2f61678ee7605f9593a63fe04e-1400x1400.png Play as a ninja cat and swing with just one tap to collect clovers. All packed into a game under 13KB. Even with a tiny size limit, Triska the Ninja Cat is full of action, challenge, and a bandana that moves on its own. In this post, I’ll share how I used AI to speed up game development and bring everything together. https://reitgames.com/news/building-triska-the-ninja-cat https://reitgames.com/news/building-triska-the-ninja-cat Fri, 26 Sep 2025 00:00:00 GMT Puckit! gets a Winter Remake John Edvard at Reit Games https://cdn.sanity.io/images/x2mw6dtv/production/9aa7ad0adfa43d11c6316cf78a090f25a5c1867a-1920x1080.png Christmas is in the air, and Puckit! is getting a festive makeover with the Winter Advent-ure update, featuring 24 Christmas-themed levels, icy challenges, and even Rudolf the Reindeer as an enemy. To celebrate, I’ve also redesigned the game’s thumbnail to better showcase its dynamic gameplay. With these updates, I’m ready to spread holiday cheer and attract new players during Crazy Games’ winter event! https://reitgames.com/news/puckit-winter-remake https://reitgames.com/news/puckit-winter-remake Fri, 06 Dec 2024 00:00:00 GMT Why Do Mobile Users Rate My Game Lower Than Desktop Users? John Edvard at Reit Games https://cdn.sanity.io/images/x2mw6dtv/production/6a2dcafb52e68b45c3849ab86165ba8ce549a888-1920x1080.png Why are mobile players dragging down my game’s ratings? Discover surprising insights from 22,400 plays of Puckit! and how a simple control tweak could change everything. Find out what I’m testing next, and how you can help shape the future of the game. https://reitgames.com/news/mobile-gamers-critical https://reitgames.com/news/mobile-gamers-critical Thu, 26 Jun 2025 00:00:00 GMT 100k Gameplays on Crazy Games John Edvard at Reit Games https://cdn.sanity.io/images/x2mw6dtv/production/fdfff8bddeef9d2fb2a4d388a139adef1eb546c4-1834x1124.png Puckit! is making waves with nearly 100,000 gameplays and an impressive rating of 8.8/10! In this post, I share insights about launching on Crazy Games, including key statistics and details on how Puckit! has performed so far. https://reitgames.com/news/puckit-100k-gameplay https://reitgames.com/news/puckit-100k-gameplay Sat, 16 Nov 2024 00:00:00 GMT Play Puckit! on Crazy Games John Edvard at Reit Games https://cdn.sanity.io/images/x2mw6dtv/production/d3e32d15e091526a76f0db957d47336f10e3e1fe-3260x1000.png My fast-paced game Puckit! has just been released on Crazy Games! 🎮 Join me as I share my journey through their developer-friendly publishing process, from submission to release, and how to expose your game to millions of users. https://reitgames.com/news/puckit-crazy-games https://reitgames.com/news/puckit-crazy-games Fri, 01 Nov 2024 00:00:00 GMT From bottom 10 to top 10 in 6 years - Bubble Burst John Edvard at Reit Games https://cdn.sanity.io/images/x2mw6dtv/production/13b78999c4be7ea80ce5131f6eef7abea6332c90-1060x644.png From bottom 10 to top 10 in js13kgames: my six-year journey from newbie to 9th place. Discover how I turned a bug into a feature and used AI to speed up development. Whether you're a seasoned game jammer or just curious, I've got tips, tricks, and plenty of advice. https://reitgames.com/news/post-mortem-bubble-burst https://reitgames.com/news/post-mortem-bubble-burst Tue, 08 Oct 2024 00:00:00 GMT Why Your Game Lags: Identifying Hidden Bottlenecks in Puckit! John Edvard at Reit Games https://cdn.sanity.io/images/x2mw6dtv/production/e777d42843b02ef914ea667b6fcd1f37bea51b67-1796x1023.png Are players struggling with lag in your game? Does it run smoothly on a PC, but lag on mobile? In this post, I’ll share a practical use-case from my web game, Puckit!. Discover how I tracked down performance bottlenecks that caused unresponsiveness, and how to fix them to keep gameplay smooth and responsive. These quick fixes could save your game from frustrating lag! https://reitgames.com/news/game-performance-unblock-main-thread https://reitgames.com/news/game-performance-unblock-main-thread Mon, 09 Sep 2024 00:00:00 GMT I won! Creating a top-notch game with Phaser in under 2 weeks John Edvard at Reit Games https://cdn.sanity.io/images/x2mw6dtv/production/f1e9dc9089d9b3d35e23207f157b879a1eef5363-1920x1080.png Ever wondered what it takes to transform a simple idea into an award-winning game in just two weeks? Come along as I share my challenging and exciting experience in this year's Gamedev.js game jam. https://reitgames.com/news/puckit-post-mortem https://reitgames.com/news/puckit-post-mortem Sat, 20 Jul 2024 00:00:00 GMT Observables fix broken Promises John Edvard at Reit Games https://cdn.sanity.io/images/x2mw6dtv/production/90b37280c7950a9d08d651693a02920b9b471a12-1024x1024.jpg Promises may have been made to be broken, but with RxJS Observables you'll experience more manageable asynchronous operations. By making this shift, you not only simplify your code but also address a critical drawback of Promises: their inability to be canceled. https://reitgames.com/news/break-promises https://reitgames.com/news/break-promises Wed, 10 Apr 2024 00:00:00 GMT Understanding Physics Collision filtering with Phaser and MatterJs John Edvard at Reit Games https://cdn.sanity.io/images/x2mw6dtv/production/f75ff60570bf71e76a883fdcc27093dafca55013-1024x1024.png Uncover the power of collision filtering and the binary magic that lies beneath. Learn how to elegantly manage collisions using binary numbers, categories, and masks, all while gaining valuable insights applicable not only to Phaser but also to other game engines. https://reitgames.com/news/collision-filtering-phaser https://reitgames.com/news/collision-filtering-phaser Fri, 29 Dec 2023 00:00:00 GMT Breathing Life into Game Graphics with Physics in Phaser John Edvard at Reit Games https://cdn.sanity.io/images/x2mw6dtv/production/036197c7aa02cb5af96f965237629868646c1d1a-1468x496.gif Craft ropes that dance, limbs that sway, and fish that splash with the magic of physics and images in Phaser. Learn how to effortlessly create a rope-like mesh from an image, connecting it with physics boxes to infuse your game graphics with captivating animation and character. https://reitgames.com/news/rope-mesh-physics https://reitgames.com/news/rope-mesh-physics Wed, 22 Nov 2023 04:56:38 GMT Decoding Curves: A Game Developer's Insight into Bézier Magic John Edvard at Reit Games https://cdn.sanity.io/images/x2mw6dtv/production/47ea9f952eccadcad1ff02019cd4b76bc226c6b7-1024x1024.png Ever wondered how the curve making Pen Tool works its magic? Unravel the simplicity behind the seemingly complex mathematics — a revelation so clear that a 10-year old can grasp it with ease. I'm here to guide you through this journey like never before, revealing the clear simplicity behind the secrets of curves, no sleepless nights required. So, go ahead, grab a pen and paper, and let's unlock the art of creating curves together – it's simpler than you think! https://reitgames.com/news/bezier-magic https://reitgames.com/news/bezier-magic Fri, 08 Dec 2023 00:00:00 GMT Race to the Finish: A Developer's Tale of Elympics-Powered Racing Game John Edvard at Reit Games https://cdn.sanity.io/images/x2mw6dtv/production/f26e17e4a2c2e62cf449587a1c36b98582054f48-959x599.png Take a speedy spin through the development of my retro online multiplayer car racing game, powered by Elympics. Let's explore the key highlights and lessons from my journey working with Unity and Elympics' out-of-the-box online multiplayer solution. https://reitgames.com/news/elympicars-post-mortem https://reitgames.com/news/elympicars-post-mortem Wed, 20 Sep 2023 05:54:12 GMT Phaser vs. Unity: Making the Switch John Edvard at Reit Games https://cdn.sanity.io/images/x2mw6dtv/production/a36185dd0b5893df451a1b041b3d8331d51e84c4-800x432.png Unity's recent pricing changes have left many developers reevaluating their options, making it the number one reason to consider switching. However, the decision to choose Phaser over Unity goes beyond just pricing. In this blog post, we'll explore some compelling reasons why Phaser might be the perfect choice for your next game development project. https://reitgames.com/news/phaser-vs-unity https://reitgames.com/news/phaser-vs-unity Thu, 14 Sep 2023 01:21:13 GMT Slicing with Samurai Sam, a js13kgames entry John Edvard at Reit Games https://cdn.sanity.io/images/x2mw6dtv/production/52324cdecaa181e1cf7b47024ba0d8b29c2f40bc-400x250.png Samurai Sam is a game where you slice through objects and blazing arrows in your quest to defeat the Mongol army invasion in 13th century Japan. I write about my journey creating this game from start to finish. https://reitgames.com/news/samurai-sam-port-mortem https://reitgames.com/news/samurai-sam-port-mortem Mon, 11 Sep 2023 01:22:04 GMT Trying Phaser for the first time John Edvard at Reit Games https://cdn.sanity.io/images/x2mw6dtv/production/5b1eee236d7af189ca790d2555bf33326394a2d5-474x458.png Using Phaser for the first time was a strange and time consuming experience, but I have since learned to love it, and it's now my favorite game engine. https://reitgames.com/news/phaser-first-time https://reitgames.com/news/phaser-first-time Sat, 12 Aug 2023 12:00:05 GMT Black Jack 404 - Post Mortem John Edvard at Reit Games https://cdn.sanity.io/images/x2mw6dtv/production/7986403efa926b7300b19092cba2b368ef6f4358-1062x466.gif I created a Black Jack variant on the theme, 404, from the js13kgames competition in 2019. The game is not using a game engine, but is event-based and uses css for animations. https://reitgames.com/news/black-jack-404-post-mortem https://reitgames.com/news/black-jack-404-post-mortem Wed, 09 Aug 2023 11:42:12 GMT Add a marker below your car to better know it's position John Edvard at Reit Games https://cdn.sanity.io/images/x2mw6dtv/production/feac1cae331e24bf5a361633ad89a26041e99493-1034x428.gif Add a marker below your car to better know where it is. https://reitgames.com/news/marker-below-car https://reitgames.com/news/marker-below-car Sat, 05 Aug 2023 00:33:02 GMT How to easily create skid marks in Unity John Edvard at Reit Games https://cdn.sanity.io/images/x2mw6dtv/production/7d8e490f667fbeecfe6b9055f6eed0bbcf83b6f7-954x360.gif Add trails to the rear tires of your car and create good looking skid marks with little to no effort. https://reitgames.com/news/skid-marks-unity https://reitgames.com/news/skid-marks-unity Sat, 29 Jul 2023 15:08:33 GMT Hang by a Thread - Post Mortem John Edvard at Reit Games https://cdn.sanity.io/images/x2mw6dtv/production/68818149cb93e38d791cfca8ec32e46197507185-1040x560.gif The process of making Hang by a Thread under 13KB for the annual js13kgames jam in 2022. The theme was "Death". I'm using verlet integration to simulate rope physics, and the goal is to collect all hearts, and lead the skull to the goal. https://reitgames.com/news/hang-by-a-thread-post-mortem https://reitgames.com/news/hang-by-a-thread-post-mortem Mon, 24 Jul 2023 00:53:34 GMT How to integrate Netlify Forms in an Angular app John Edvard at Reit Games https://cdn.sanity.io/images/x2mw6dtv/production/a2f172dcfbedbe5c21ab1ccc7208bfda965af363-740x300.png I will walk you through how to create a form in Angular, and how to connect it to Netlify's Form functionality. We’ll create a contact form in our Angular component and a hidden form in index.html for Netlify's bot to reckognize it. It's also important to add a hidden input field in both forms to help Netlify identify the form submission. https://reitgames.com/news/netlify-forms-angular https://reitgames.com/news/netlify-forms-angular Sun, 23 Jul 2023 00:38:20 GMT Fun with cloth physics and meshes John Edvard at Reit Games https://cdn.sanity.io/images/x2mw6dtv/production/2076a2d5d10f343c5fd18a5720a0811af24b4465-1068x346.gif Playing around with cloth physics and meshes give fun and interesting results. Use it to create a net for a football goal or a basketball hoop. I've included a complete example of the technique, and you can use it in your own game! https://reitgames.com/news/mesh-cloth https://reitgames.com/news/mesh-cloth Sat, 22 Jul 2023 03:19:21 GMT How I made my first 600$ on game dev John Edvard at Reit Games https://cdn.sanity.io/images/x2mw6dtv/production/65bb11a276d42b5a023201d3f3a404b8425a53b5-988x394.png My entry, Hang by a Thread, won the web monetization category in the 2022 js13kgames annual game jam. First price was 600$ https://reitgames.com/news/first-600-usd https://reitgames.com/news/first-600-usd Tue, 18 Jul 2023 08:11:57 GMT Toki - Post Mortem John Edvard at Reit Games https://cdn.sanity.io/images/x2mw6dtv/production/386d58e7e871fd70a4d36c00e5fe155e164d4ed5-875x330.png Toki is a game where you control time. Stop objects with your stasis gun and collect time capsules in this 2D platformer. I used Phaser and Spine2D to create a minimalistic, smooth looking game with vector graphics. The game won the decentralized challenge, featured in the GitHub blog post, and placed 33 overall out of 200 entries during the Gamedev.js gamejam in 2023. https://reitgames.com/news/toki-post-mortem https://reitgames.com/news/toki-post-mortem Fri, 14 Jul 2023 07:00:45 GMT Vector VS Image in your game John Edvard at Reit Games https://cdn.sanity.io/images/x2mw6dtv/production/299eb9c1faf587a7e1b95ac89e3d20238fa41a5a-1378x597.png By using vector graphics, you reduce size and improve the graphic quality in your game https://reitgames.com/news/vector-vs-image https://reitgames.com/news/vector-vs-image Thu, 13 Jul 2023 13:51:45 GMT Arcadians – NFT mint game John Edvard at Reit Games https://cdn.sanity.io/images/x2mw6dtv/production/67370db36521e5db45cb03950cda316e24e7fb0b-1200x675.jpg My game is used for a fun NFT minting experience! https://reitgames.com/news/arcadians-nft-mint-game https://reitgames.com/news/arcadians-nft-mint-game Tue, 30 May 2023 00:12:02 GMT Home page under development John Edvard at Reit Games https://cdn.sanity.io/images/x2mw6dtv/production/7f78cd87cb20f14572294e98fa75d9f18242a393-500x282.png Reit Games is a place to play home made games integrated with web3. Use owned assets across all of the games, and be part of my indie game dev journey. I'll post progress on my own games, write blog posts with useful tips to consider when you create your own games, and occasionally write about web development. https://reitgames.com/news/home-page-under-development https://reitgames.com/news/home-page-under-development Sun, 28 May 2023 02:48:42 GMT
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<title>Decoding Curves: A Game Developer's Insight into Bézier Magic</title>
<author>John Edvard at Reit Games</author>
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<description>Ever wondered how the curve making Pen Tool works its magic? Unravel the simplicity behind the seemingly complex mathematics — a revelation so clear that a 10-year old can grasp it with ease. I'm here to guide you through this journey like never before, revealing the clear simplicity behind the secrets of curves, no sleepless nights required. So, go ahead, grab a pen and paper, and let's unlock the art of creating curves together – it's simpler than you think!</description>
<link>https://reitgames.com/news/bezier-magic</link>
<guid>https://reitgames.com/news/bezier-magic</guid>
<pubDate>Fri, 08 Dec 2023 00:00:00 GMT</pubDate>
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<item>
<title>Race to the Finish: A Developer's Tale of Elympics-Powered Racing Game</title>
<author>John Edvard at Reit Games</author>
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<description>Take a speedy spin through the development of my retro online multiplayer car racing game, powered by Elympics. Let's explore the key highlights and lessons from my journey working with Unity and Elympics' out-of-the-box online multiplayer solution.</description>
<link>https://reitgames.com/news/elympicars-post-mortem</link>
<guid>https://reitgames.com/news/elympicars-post-mortem</guid>
<pubDate>Wed, 20 Sep 2023 05:54:12 GMT</pubDate>
</item>
<item>
<title>Phaser vs. Unity: Making the Switch</title>
<author>John Edvard at Reit Games</author>
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<description>Unity's recent pricing changes have left many developers reevaluating their options, making it the number one reason to consider switching. However, the decision to choose Phaser over Unity goes beyond just pricing. In this blog post, we'll explore some compelling reasons why Phaser might be the perfect choice for your next game development project.</description>
<link>https://reitgames.com/news/phaser-vs-unity</link>
<guid>https://reitgames.com/news/phaser-vs-unity</guid>
<pubDate>Thu, 14 Sep 2023 01:21:13 GMT</pubDate>
</item>
<item>
<title>Slicing with Samurai Sam, a js13kgames entry</title>
<author>John Edvard at Reit Games</author>
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<description>Samurai Sam is a game where you slice through objects and blazing arrows in your quest to defeat the Mongol army invasion in 13th century Japan. I write about my journey creating this game from start to finish.</description>
<link>https://reitgames.com/news/samurai-sam-port-mortem</link>
<guid>https://reitgames.com/news/samurai-sam-port-mortem</guid>
<pubDate>Mon, 11 Sep 2023 01:22:04 GMT</pubDate>
</item>
<item>
<title>Trying Phaser for the first time</title>
<author>John Edvard at Reit Games</author>
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<description>Using Phaser for the first time was a strange and time consuming experience, but I have since learned to love it, and it's now my favorite game engine.</description>
<link>https://reitgames.com/news/phaser-first-time</link>
<guid>https://reitgames.com/news/phaser-first-time</guid>
<pubDate>Sat, 12 Aug 2023 12:00:05 GMT</pubDate>
</item>
<item>
<title>Black Jack 404 - Post Mortem</title>
<author>John Edvard at Reit Games</author>
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<description>I created a Black Jack variant on the theme, 404, from the js13kgames competition in 2019. The game is not using a game engine, but is event-based and uses css for animations.</description>
<link>https://reitgames.com/news/black-jack-404-post-mortem</link>
<guid>https://reitgames.com/news/black-jack-404-post-mortem</guid>
<pubDate>Wed, 09 Aug 2023 11:42:12 GMT</pubDate>
</item>
<item>
<title>Add a marker below your car to better know it's position</title>
<author>John Edvard at Reit Games</author>
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<description>Add a marker below your car to better know where it is.</description>
<link>https://reitgames.com/news/marker-below-car</link>
<guid>https://reitgames.com/news/marker-below-car</guid>
<pubDate>Sat, 05 Aug 2023 00:33:02 GMT</pubDate>
</item>
<item>
<title>How to easily create skid marks in Unity</title>
<author>John Edvard at Reit Games</author>
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<description>Add trails to the rear tires of your car and create good looking skid marks with little to no effort.</description>
<link>https://reitgames.com/news/skid-marks-unity</link>
<guid>https://reitgames.com/news/skid-marks-unity</guid>
<pubDate>Sat, 29 Jul 2023 15:08:33 GMT</pubDate>
</item>
<item>
<title>Hang by a Thread - Post Mortem</title>
<author>John Edvard at Reit Games</author>
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<description>The process of making Hang by a Thread under 13KB for the annual js13kgames jam in 2022. The theme was "Death". I'm using verlet integration to simulate rope physics, and the goal is to collect all hearts, and lead the skull to the goal.</description>
<link>https://reitgames.com/news/hang-by-a-thread-post-mortem</link>
<guid>https://reitgames.com/news/hang-by-a-thread-post-mortem</guid>
<pubDate>Mon, 24 Jul 2023 00:53:34 GMT</pubDate>
</item>
<item>
<title>How to integrate Netlify Forms in an Angular app</title>
<author>John Edvard at Reit Games</author>
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<description>I will walk you through how to create a form in Angular, and how to connect it to Netlify's Form functionality. We’ll create a contact form in our Angular component and a hidden form in index.html for Netlify's bot to reckognize it. It's also important to add a hidden input field in both forms to help Netlify identify the form submission.</description>
<link>https://reitgames.com/news/netlify-forms-angular</link>
<guid>https://reitgames.com/news/netlify-forms-angular</guid>
<pubDate>Sun, 23 Jul 2023 00:38:20 GMT</pubDate>
</item>
<item>
<title>Fun with cloth physics and meshes</title>
<author>John Edvard at Reit Games</author>
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<description>Playing around with cloth physics and meshes give fun and interesting results. Use it to create a net for a football goal or a basketball hoop. I've included a complete example of the technique, and you can use it in your own game!</description>
<link>https://reitgames.com/news/mesh-cloth</link>
<guid>https://reitgames.com/news/mesh-cloth</guid>
<pubDate>Sat, 22 Jul 2023 03:19:21 GMT</pubDate>
</item>
<item>
<title>How I made my first 600$ on game dev</title>
<author>John Edvard at Reit Games</author>
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<description>My entry, Hang by a Thread, won the web monetization category in the 2022 js13kgames annual game jam. First price was 600$</description>
<link>https://reitgames.com/news/first-600-usd</link>
<guid>https://reitgames.com/news/first-600-usd</guid>
<pubDate>Tue, 18 Jul 2023 08:11:57 GMT</pubDate>
</item>
<item>
<title>Toki - Post Mortem</title>
<author>John Edvard at Reit Games</author>
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<description>Toki is a game where you control time. Stop objects with your stasis gun and collect time capsules in this 2D platformer. I used Phaser and Spine2D to create a minimalistic, smooth looking game with vector graphics. The game won the decentralized challenge, featured in the GitHub blog post, and placed 33 overall out of 200 entries during the Gamedev.js gamejam in 2023.</description>
<link>https://reitgames.com/news/toki-post-mortem</link>
<guid>https://reitgames.com/news/toki-post-mortem</guid>
<pubDate>Fri, 14 Jul 2023 07:00:45 GMT</pubDate>
</item>
<item>
<title>Vector VS Image in your game</title>
<author>John Edvard at Reit Games</author>
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<description>By using vector graphics, you reduce size and improve the graphic quality in your game</description>
<link>https://reitgames.com/news/vector-vs-image</link>
<guid>https://reitgames.com/news/vector-vs-image</guid>
<pubDate>Thu, 13 Jul 2023 13:51:45 GMT</pubDate>
</item>
<item>
<title>Arcadians – NFT mint game</title>
<author>John Edvard at Reit Games</author>
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<description>My game is used for a fun NFT minting experience!</description>
<link>https://reitgames.com/news/arcadians-nft-mint-game</link>
<guid>https://reitgames.com/news/arcadians-nft-mint-game</guid>
<pubDate>Tue, 30 May 2023 00:12:02 GMT</pubDate>
</item>
<item>
<title>Home page under development</title>
<author>John Edvard at Reit Games</author>
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<description>Reit Games is a place to play home made games integrated with web3. Use owned assets across all of the games, and be part of my indie game dev journey. I'll post progress on my own games, write blog posts with useful tips to consider when you create your own games, and occasionally write about web development.</description>
<link>https://reitgames.com/news/home-page-under-development</link>
<guid>https://reitgames.com/news/home-page-under-development</guid>
<pubDate>Sun, 28 May 2023 02:48:42 GMT</pubDate>
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